Files
Aug2021-Cpp2IL-Dump/Assembly-CSharp/ShaderVariantCollectionWarmup.cs
2026-04-10 22:50:51 +02:00

87 lines
3.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200020D RID: 525
[Token(Token = "0x200020D")]
public class ShaderVariantCollectionWarmup : SingletonMonoBehaviour<ShaderVariantCollectionWarmup>
{
// Token: 0x060010AB RID: 4267 RVA: 0x00048960 File Offset: 0x00046B60
[Token(Token = "0x60010AB")]
[Address(RVA = "0x799FA0", Offset = "0x798DA0", VA = "0x180799FA0")]
public void WarmUpHardwareSpecificShaders(bool KGCFJJMGGEA)
{
int num;
do
{
num = 0;
Debug.Log("Warming up hardware-specific shaders");
float realtimeSinceStartup = Time.realtimeSinceStartup;
ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] array = this.hardwareSpecificVariantCollections;
if (num < array.Length)
{
ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection hardwareSpecificVariantCollection = array[num];
PlatformManager.LDIIFDDCKCN hardwareType = hardwareSpecificVariantCollection.HardwareType;
PlatformManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
if (hardwareType == instance.GFMHKKKEOGE)
{
if (!KGCFJJMGGEA)
{
ShaderVariantCollection screensModeShaderVariantCollection = hardwareSpecificVariantCollection.ScreensModeShaderVariantCollection;
}
hardwareSpecificVariantCollection.VRModeShaderVariantCollection.WarmUp();
}
num++;
}
float realtimeSinceStartup2 = Time.realtimeSinceStartup;
float num2;
Debug.Log(string.Format("Hardware-specific shader pre-load complete in {0}ms", num2));
}
while (num != 0);
}
// Token: 0x060010AC RID: 4268 RVA: 0x00048A18 File Offset: 0x00046C18
[Token(Token = "0x60010AC")]
[Address(RVA = "0x79A1A0", Offset = "0x798FA0", VA = "0x18079A1A0")]
public ShaderVariantCollectionWarmup()
{
ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] array = new ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[0];
this.hardwareSpecificVariantCollections = array;
base..ctor();
}
// Token: 0x04000D34 RID: 3380
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D34")]
[SerializeField]
private ShaderVariantCollectionWarmup.HardwareSpecificVariantCollection[] hardwareSpecificVariantCollections;
// Token: 0x0200020E RID: 526
[Token(Token = "0x200020E")]
[Serializable]
public class HardwareSpecificVariantCollection
{
// Token: 0x060010AD RID: 4269 RVA: 0x00048A3C File Offset: 0x00046C3C
[Token(Token = "0x60010AD")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public HardwareSpecificVariantCollection()
{
}
// Token: 0x04000D35 RID: 3381
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000D35")]
public PlatformManager.LDIIFDDCKCN HardwareType;
// Token: 0x04000D36 RID: 3382
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D36")]
public ShaderVariantCollection VRModeShaderVariantCollection;
// Token: 0x04000D37 RID: 3383
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000D37")]
public ShaderVariantCollection ScreensModeShaderVariantCollection;
}
}