Files
2026-04-10 22:50:51 +02:00

85 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000013 RID: 19
[Token(Token = "0x2000013")]
public class TimerText : MonoBehaviour
{
// Token: 0x060000A0 RID: 160 RVA: 0x00004C80 File Offset: 0x00002E80
[Token(Token = "0x60000A0")]
[Address(RVA = "0x992550", Offset = "0x991350", VA = "0x180992550")]
private void Start()
{
int num = 0;
this.JECPIKHBMEH((float)num);
GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG;
this.ONLEICCNNBI = instance;
Action<float> action = new Action(this.GAJIJLPDHNI);
IDisposable disposable = ADIFCODGAML.FLMKKKHMJBN(this, 3f, action);
}
// Token: 0x060000A1 RID: 161 RVA: 0x00004CC0 File Offset: 0x00002EC0
[Token(Token = "0x60000A1")]
[Address(RVA = "0x9923B0", Offset = "0x9911B0", VA = "0x1809923B0")]
private void GAJIJLPDHNI(float POGAEJIEPIM)
{
int num = 0;
GameManager onleiccnnbi = this.ONLEICCNNBI;
int num2 = 0;
if (onleiccnnbi != num2)
{
float displayTime = this.ONLEICCNNBI.<CKMDCGICHND>k__BackingField.DisplayTime;
}
this.JECPIKHBMEH((float)num);
}
// Token: 0x060000A2 RID: 162 RVA: 0x00004D00 File Offset: 0x00002F00
[Token(Token = "0x60000A2")]
[Address(RVA = "0x992460", Offset = "0x991260", VA = "0x180992460")]
private void JECPIKHBMEH(float PEDLDEMNAAD)
{
string text = PEDLDEMNAAD.OEFBEJEPLHM();
Text[] array = this.timerTexts;
int num = 0;
int length = array.Length;
if (num < length)
{
string text2 = array[num].text;
num++;
}
TextMesh[] array2 = this.timerTextMeshes;
int length2 = array2.Length;
if (num < length2)
{
array2[num].text = text;
num++;
}
}
// Token: 0x060000A3 RID: 163 RVA: 0x00004D68 File Offset: 0x00002F68
[Token(Token = "0x60000A3")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public TimerText()
{
}
// Token: 0x0400007E RID: 126
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400007E")]
[SerializeField]
private TextMesh[] timerTextMeshes;
// Token: 0x0400007F RID: 127
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400007F")]
[SerializeField]
private Text[] timerTexts;
// Token: 0x04000080 RID: 128
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000080")]
private GameManager ONLEICCNNBI;
}