138 lines
4.2 KiB
C#
138 lines
4.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x20000AF")]
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public class WeaponFlashlight : MonoBehaviour
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{
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// Token: 0x170000B0 RID: 176
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// (get) Token: 0x06000498 RID: 1176 RVA: 0x000187B4 File Offset: 0x000169B4
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[Token(Token = "0x170000B0")]
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public Light FEIIMFDFEHP
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{
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[Token(Token = "0x6000498")]
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[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
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get
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{
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return this.light;
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}
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}
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// Token: 0x170000B1 RID: 177
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// (get) Token: 0x06000499 RID: 1177 RVA: 0x000187C8 File Offset: 0x000169C8
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[Token(Token = "0x170000B1")]
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public GameObject BDOLMKCGFGM
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{
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[Token(Token = "0x6000499")]
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[Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")]
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get
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{
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return this.lightShaftMeshes;
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}
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}
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// Token: 0x0600049A RID: 1178 RVA: 0x000187DC File Offset: 0x000169DC
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[Token(Token = "0x600049A")]
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[Address(RVA = "0x156A030", Offset = "0x1568E30", VA = "0x18156A030")]
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private void Start()
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{
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Light light = this.light;
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int num = 0;
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if (light != num)
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{
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LightRenderMode renderMode = this.light.renderMode;
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this.JBMNDGPFBDF = renderMode;
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Tool componentInParent = base.GetComponentInParent<Tool>();
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this.NBHJPDBHDHB = componentInParent;
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int num2 = 0;
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if (componentInParent != num2)
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{
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Tool nbhjpdbhdhb = this.NBHJPDBHDHB;
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MFBGLIHGCGO<Tool> postPickupEvent = nbhjpdbhdhb.PostPickupEvent;
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Action<Tool> action = new Action(this.AEHDEJPEAKM);
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MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.BPJDFPACLMK(postPickupEvent, action);
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nbhjpdbhdhb.PostPickupEvent = mfbglihgcgo;
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Tool nbhjpdbhdhb2 = this.NBHJPDBHDHB;
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MFBGLIHGCGO<Tool> postReleaseEvent = nbhjpdbhdhb2.PostReleaseEvent;
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Action<Tool> action2 = new Action(this.PAEFCHDJPHF);
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MFBGLIHGCGO<Tool> mfbglihgcgo2 = MFBGLIHGCGO.BPJDFPACLMK(postReleaseEvent, action2);
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nbhjpdbhdhb2.PostReleaseEvent = mfbglihgcgo2;
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}
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}
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}
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// Token: 0x0600049B RID: 1179 RVA: 0x0001889C File Offset: 0x00016A9C
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[Token(Token = "0x600049B")]
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[Address(RVA = "0x1569ED0", Offset = "0x1568CD0", VA = "0x181569ED0")]
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private void OnDestroy()
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{
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Tool nbhjpdbhdhb = this.NBHJPDBHDHB;
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int num = 0;
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if (nbhjpdbhdhb != num)
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{
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Tool nbhjpdbhdhb2 = this.NBHJPDBHDHB;
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MFBGLIHGCGO<Tool> postPickupEvent = nbhjpdbhdhb2.PostPickupEvent;
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Action<Tool> action = new Action(this.AEHDEJPEAKM);
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MFBGLIHGCGO<Tool> mfbglihgcgo = MFBGLIHGCGO.GMNMHGMFGOL(postPickupEvent, action);
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nbhjpdbhdhb2.PostPickupEvent = mfbglihgcgo;
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Tool nbhjpdbhdhb3 = this.NBHJPDBHDHB;
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MFBGLIHGCGO<Tool> postReleaseEvent = nbhjpdbhdhb3.PostReleaseEvent;
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Action<Tool> action2 = new Action(this.PAEFCHDJPHF);
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MFBGLIHGCGO<Tool> mfbglihgcgo2 = MFBGLIHGCGO.GMNMHGMFGOL(postReleaseEvent, action2);
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nbhjpdbhdhb3.PostReleaseEvent = mfbglihgcgo2;
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}
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}
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// Token: 0x0600049C RID: 1180 RVA: 0x00018924 File Offset: 0x00016B24
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[Token(Token = "0x600049C")]
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[Address(RVA = "0x1569E80", Offset = "0x1568C80", VA = "0x181569E80")]
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private void AEHDEJPEAKM(Tool EGFEJGHDNAI)
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{
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if (EGFEJGHDNAI.BHAAHKEILOG.AHNNNIPLFGD)
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{
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this.light.renderMode = LightRenderMode.ForcePixel;
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return;
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}
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}
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// Token: 0x0600049D RID: 1181 RVA: 0x00018954 File Offset: 0x00016B54
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[Token(Token = "0x600049D")]
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[Address(RVA = "0x156A000", Offset = "0x1568E00", VA = "0x18156A000")]
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private void PAEFCHDJPHF(Tool EGFEJGHDNAI)
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{
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Light light = this.light;
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LightRenderMode jbmndgpfbdf = this.JBMNDGPFBDF;
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light.renderMode = jbmndgpfbdf;
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}
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// Token: 0x0600049E RID: 1182 RVA: 0x0001897C File Offset: 0x00016B7C
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[Token(Token = "0x600049E")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public WeaponFlashlight()
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{
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}
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// Token: 0x040003E7 RID: 999
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40003E7")]
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[SerializeField]
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private Light light;
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// Token: 0x040003E8 RID: 1000
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40003E8")]
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[SerializeField]
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private GameObject lightShaftMeshes;
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// Token: 0x040003E9 RID: 1001
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40003E9")]
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private Tool NBHJPDBHDHB;
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// Token: 0x040003EA RID: 1002
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40003EA")]
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private LightRenderMode JBMNDGPFBDF;
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}
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