Files
2026-04-10 22:50:51 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding
{
// Token: 0x0200005F RID: 95
[Token(Token = "0x2000038")]
public struct NNInfoInternal
{
// Token: 0x06000437 RID: 1079 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60003A6")]
[Address(RVA = "0x267AEC0", Offset = "0x2679CC0", VA = "0x18267AEC0")]
public NNInfoInternal(GraphNode node)
{
}
// Token: 0x06000438 RID: 1080 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60003A7")]
[Address(RVA = "0x267ADC0", Offset = "0x2679BC0", VA = "0x18267ADC0")]
public void UpdateInfo()
{
}
// Token: 0x0400029D RID: 669
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000205")]
public GraphNode node;
// Token: 0x0400029E RID: 670
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000206")]
public GraphNode constrainedNode;
// Token: 0x0400029F RID: 671
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000207")]
public Vector3 clampedPosition;
// Token: 0x040002A0 RID: 672
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000208")]
public Vector3 constClampedPosition;
}
}