Files
2026-04-10 22:50:51 +02:00

77 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Pathfinding
{
// Token: 0x020000B3 RID: 179
[Token(Token = "0x2000069")]
public class ObjImporter
{
// Token: 0x060006B5 RID: 1717 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60005AD")]
[Address(RVA = "0x25156C0", Offset = "0x25144C0", VA = "0x1825156C0")]
public static Mesh ImportFile(string filePath)
{
return null;
}
// Token: 0x060006B6 RID: 1718 RVA: 0x000052AC File Offset: 0x000034AC
[Token(Token = "0x60005AE")]
[Address(RVA = "0x2515A50", Offset = "0x2514850", VA = "0x182515A50")]
private static ObjImporter.meshStruct createMeshStruct(string filename)
{
return default(ObjImporter.meshStruct);
}
// Token: 0x060006B7 RID: 1719 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60005AF")]
[Address(RVA = "0x2515E70", Offset = "0x2514C70", VA = "0x182515E70")]
private static void populateMeshStruct(ref ObjImporter.meshStruct mesh)
{
}
// Token: 0x060006B8 RID: 1720 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60005B0")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public ObjImporter()
{
}
// Token: 0x020000B4 RID: 180
[Token(Token = "0x200011E")]
private struct meshStruct
{
// Token: 0x04000467 RID: 1127
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000696")]
public Vector3[] vertices;
// Token: 0x04000468 RID: 1128
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000697")]
public Vector3[] normals;
// Token: 0x04000469 RID: 1129
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000698")]
public Vector2[] uv;
// Token: 0x0400046A RID: 1130
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000699")]
public int[] triangles;
// Token: 0x0400046B RID: 1131
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400069A")]
public Vector3[] faceData;
// Token: 0x0400046C RID: 1132
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400069B")]
public string fileName;
}
}
}