Files
2026-04-10 22:50:51 +02:00

159 lines
4.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
public abstract class GPJGNNFILHB : KOFMEAAOAFD
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x25D17E0", Offset = "0x25D05E0", VA = "0x1825D17E0")]
protected GPJGNNFILHB(GameObject DFIHGPOEJBM, Camera LKDPBEKDOCL, OVRManager.PCIEKGKHPBN KNPBDMPJFMJ, bool HCFIFLNIOKA, OVRManager.JALPKPKACJK MBMEEELGBBJ)
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x25D16A0", Offset = "0x25D04A0", VA = "0x1825D16A0", Slot = "6")]
public override void NPCPLFAONFO()
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x7538F0", Offset = "0x7526F0", VA = "0x1807538F0", Slot = "7")]
public override void FJPGNBFAFDH()
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x25D13E0", Offset = "0x25D01E0", VA = "0x1825D13E0")]
protected void ILEDNGMOLIJ(GameObject DFIHGPOEJBM, Camera FNMMPOGOCOP, bool KCHFNAGBGOC)
{
}
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x25D0650", Offset = "0x25CF450", VA = "0x1825D0650")]
protected void IHHFJNJPLDF(Camera LKDPBEKDOCL, Camera FNMMPOGOCOP, RenderTexture JGDDNALLHJF)
{
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x25D0170", Offset = "0x25CEF70", VA = "0x1825D0170")]
protected void DLAOOBBPPMK(Camera FOMHGMLPOND, out float PMEDKJOAAGL)
{
}
// Token: 0x04000001 RID: 1
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000001")]
protected GameObject AHHMLNBCFLA;
// Token: 0x04000002 RID: 2
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000002")]
protected float KOAFBKNNKJG;
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4000003")]
protected readonly bool BAEFOCMDFME;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0x4D")]
[Token(Token = "0x4000004")]
protected readonly bool KCHFNAGBGOC;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000005")]
internal readonly MCDBMHHMGKB.FNJEHNNOIFN DFKMPDAFIHA;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000006")]
private Mesh CMBHJHCIHPG;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000007")]
private float ENHJFCHNIEM;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4000008")]
private float JLKAENOBPDB;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000009")]
private OVRManager.KFEPHJBKFNM KLJHNNOAFGE;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400000A")]
private bool NJNIKKDBFGM;
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
public class JCBOPPHJCKO : MonoBehaviour
{
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x25D5DC0", Offset = "0x25D4BC0", VA = "0x1825D5DC0")]
private void Start()
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x25D59D0", Offset = "0x25D47D0", VA = "0x1825D59D0")]
private void OnPreRender()
{
}
// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000009")]
[Address(RVA = "0x25D5940", Offset = "0x25D4740", VA = "0x1825D5940")]
private void OnPostRender()
{
}
// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000A")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public JCBOPPHJCKO()
{
}
// Token: 0x0400000B RID: 11
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400000B")]
public GameObject cameraFrameGameObj;
// Token: 0x0400000C RID: 12
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400000C")]
public GPJGNNFILHB composition;
// Token: 0x0400000D RID: 13
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400000D")]
public RenderTexture boundaryMeshMaskTexture;
// Token: 0x0400000E RID: 14
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400000E")]
private Material NCFBHENKFLL;
// Token: 0x0400000F RID: 15
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400000F")]
private Material GLLCELJPANM;
}
}