34 lines
867 B
C#
34 lines
867 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.DataStructures
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{
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// Token: 0x02000047 RID: 71
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[Token(Token = "0x2000047")]
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[Serializable]
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public abstract class ResourcePrefabReference<T> where T : Component
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{
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// Token: 0x0600013D RID: 317 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600013D")]
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[Address(RVA = "0x211A2A0", Offset = "0x21190A0", VA = "0x18211A2A0", Slot = "4")]
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public virtual T EDMOPEPBEHF()
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{
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return null;
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}
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// Token: 0x0600013E RID: 318 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600013E")]
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[Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")]
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protected ResourcePrefabReference()
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{
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}
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// Token: 0x0400007E RID: 126
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400007E")]
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[SerializeField]
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protected string prefabName;
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}
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}
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