135 lines
6.4 KiB
XML
135 lines
6.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
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<RootNamespace>SA.Foundation</RootNamespace>
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<AssemblyName>SA.Foundation</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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</PropertyGroup>
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<ItemGroup />
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<ItemGroup>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Animation\SA_EaseType.cs" />
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<Compile Include="Animation\SA_iTween.cs" />
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<Compile Include="Animation\SA_ValuesTween.cs" />
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<Compile Include="Async\SA_AsyncLoader.cs" />
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<Compile Include="Async\SA_Coroutine.cs" />
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<Compile Include="Async\SA_SceneManager.cs" />
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<Compile Include="Config\PluginVersion.cs" />
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<Compile Include="Config\PluginVersionHandler.cs" />
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<Compile Include="Config\SA_Config.cs" />
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<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
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<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
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<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
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<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
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<Compile Include="Cryptography\SA_HMAC.cs" />
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<Compile Include="Events\SA_Event.2.cs" />
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<Compile Include="Events\SA_Event.3.cs" />
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<Compile Include="Events\SA_Event.cs" />
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<Compile Include="Events\SA_iEvent.2.cs" />
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<Compile Include="Events\SA_iEvent.3.cs" />
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<Compile Include="Events\SA_iEvent.cs" />
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<Compile Include="Events\SA_iSafeEvent.2.cs" />
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<Compile Include="Events\SA_iSafeEvent.3.cs" />
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<Compile Include="Events\SA_iSafeEvent.cs" />
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<Compile Include="Events\SA_MonoEvents.cs" />
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<Compile Include="Localization\SA_ISOLanguage.cs" />
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<Compile Include="Localization\SA_ISOLanguagesList.cs" />
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<Compile Include="Localization\SA_LanguagesUtil.cs" />
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<Compile Include="Patterns\SA_ClosedList.cs" />
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<Compile Include="Patterns\SA_iClosedList.cs" />
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<Compile Include="Patterns\SA_NonMonoSingleton.cs" />
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<Compile Include="Patterns\SA_SceneSingleton.cs" />
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<Compile Include="Patterns\SA_ScriptableSettings.cs" />
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<Compile Include="Patterns\SA_ScriptableSingleton.cs" />
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<Compile Include="Patterns\SA_ScriptableSingletonEditor.cs" />
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<Compile Include="Patterns\SA_Singleton.2.cs" />
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<Compile Include="Patterns\SA_Singleton.cs" />
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<Compile Include="Patterns\SA_SingletonePrefab.cs" />
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<Compile Include="Patterns\SA_SingletonService.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SA_Extensions_Bounds.cs" />
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<Compile Include="SA_Extensions_GameObject.cs" />
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<Compile Include="SA_Extensions_Material.cs" />
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<Compile Include="SA_Extensions_RectTransform.cs" />
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<Compile Include="SA_Extensions_Renderer.cs" />
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<Compile Include="SA_Extensions_Scene.cs" />
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<Compile Include="SA_Extensions_String.cs" />
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<Compile Include="SA_Extensions_Texture2D.cs" />
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<Compile Include="SA_Extensions_Vector3.cs" />
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<Compile Include="SA_VertexY.cs" />
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<Compile Include="SA_VertexZ.cs" />
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<Compile Include="Templates\SA_Result.cs" />
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<Compile Include="Threading\SA_MainThreadDispatcher.cs" />
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<Compile Include="Time\SA_Rfc3339_Time.cs" />
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<Compile Include="Time\SA_Time.cs" />
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<Compile Include="Time\SA_Unix_Time.cs" />
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<Compile Include="UtilitiesEditor\SA_AssetDatabase.cs" />
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<Compile Include="UtilitiesEditor\SA_EditorUtility.cs" />
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<Compile Include="Utility\SA_EnumUtil.cs" />
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<Compile Include="Utility\SA_FilesUtil.cs" />
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<Compile Include="Utility\SA_IconManager.cs" />
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<Compile Include="Utility\SA_IdFactory.cs" />
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<Compile Include="Utility\SA_PathUtil.cs" />
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<Compile Include="Utility\SA_Plugins.cs" />
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<Compile Include="Utility\SA_Reflection.cs" />
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<Compile Include="Utility\SA_ScreenUtil.cs" />
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<Compile Include="Utility\SA_StringUtil.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\mscorlib\mscorlib.csproj">
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<Project>{6964d65d-0cbb-4c42-a997-2e6589744d25}</Project>
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<Name>mscorlib</Name>
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</ProjectReference>
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<ProjectReference Include="..\System\System.csproj">
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<Project>{6964d65d-0cbb-4c42-a997-2e6589744d60}</Project>
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<Name>System</Name>
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</ProjectReference>
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<ProjectReference Include="..\UnityEngine.AudioModule\UnityEngine.AudioModule.csproj">
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<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7a}</Project>
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<Name>UnityEngine.AudioModule</Name>
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</ProjectReference>
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<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
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<Project>{6964d65d-0cbb-4c42-a997-2e6589744d7c}</Project>
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<Name>UnityEngine.CoreModule</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |