81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace SA.Foundation.Utility
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{
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// Token: 0x0200001C RID: 28
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[Token(Token = "0x2000019")]
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public static class SA_ScreenUtil
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{
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// Token: 0x06000087 RID: 135 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600007B")]
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[Address(RVA = "0x37176E0", Offset = "0x37164E0", VA = "0x1837176E0")]
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public static void TakeScreenshot(Action<Texture2D> callback)
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{
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}
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// Token: 0x06000088 RID: 136 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600007C")]
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[Address(RVA = "0x3717750", Offset = "0x3716550", VA = "0x183717750")]
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public static void TakeScreenshot(int maxSize, Action<Texture2D> callback)
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{
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}
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// Token: 0x06000089 RID: 137 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600007D")]
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[Address(RVA = "0x37177C0", Offset = "0x37165C0", VA = "0x1837177C0")]
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public static void TakeScreenshot(Camera camera, Action<Texture2D> callback)
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{
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}
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// Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600007E")]
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[Address(RVA = "0x3717670", Offset = "0x3716470", VA = "0x183717670")]
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private static IEnumerator TakeScreenshotCoroutine(int maxSize, Action<Texture2D> callback)
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{
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return null;
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}
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200004A")]
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private class CameraScreenshot : MonoBehaviour
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{
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// Token: 0x0600008B RID: 139 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600024D")]
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[Address(RVA = "0x370DAC0", Offset = "0x370C8C0", VA = "0x18370DAC0")]
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private void LateUpdate()
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{
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}
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// Token: 0x0600008C RID: 140 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600024E")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public CameraScreenshot()
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{
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}
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// Token: 0x04000017 RID: 23
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000AF")]
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internal Camera m_camera;
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// Token: 0x04000018 RID: 24
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000B0")]
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internal Action<Texture2D> m_callback;
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// Token: 0x04000019 RID: 25
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40000B1")]
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internal int resWidth;
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// Token: 0x0400001A RID: 26
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40000B2")]
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internal int resHeight;
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}
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}
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}
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