19 lines
474 B
C#
19 lines
474 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace StansAssets.Foundation.Patterns
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{
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// Token: 0x02000033 RID: 51
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[Token(Token = "0x2000023")]
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public class PrefabPool : ObjectPool<GameObject>
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{
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// Token: 0x060000B7 RID: 183 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600007B")]
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[Address(RVA = "0x38136F0", Offset = "0x38124F0", VA = "0x1838136F0")]
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public PrefabPool(GameObject prefabLink, int defaultCapacity = 10)
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{
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}
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}
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}
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