104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace StansAssets.Foundation
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{
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// Token: 0x02000014 RID: 20
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[Token(Token = "0x200000F")]
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public static class Texture2DUtility
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{
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// Token: 0x06000046 RID: 70 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002A")]
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[Address(RVA = "0x3815BF0", Offset = "0x38149F0", VA = "0x183815BF0")]
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public static Texture2D MakePlainColorImage(string colorHtmlString, int width = 1, int height = 1, bool cacheGeneratedImage = true)
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{
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return null;
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}
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// Token: 0x06000047 RID: 71 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002B")]
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[Address(RVA = "0x3815CD0", Offset = "0x3814AD0", VA = "0x183815CD0")]
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public static Texture2D MakePlainColorImage(Color color, int width = 1, int height = 1, bool cacheGeneratedImage = true)
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{
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return null;
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}
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// Token: 0x06000048 RID: 72 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002C")]
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[Address(RVA = "0x38159F0", Offset = "0x38147F0", VA = "0x1838159F0")]
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private static Texture2D GeneratePlainColorImage(Color color, int width, int height)
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{
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return null;
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}
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// Token: 0x06000049 RID: 73 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002D")]
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[Address(RVA = "0x3816150", Offset = "0x3814F50", VA = "0x183816150")]
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public static Texture2D Rotate(Texture2D tex, float angle)
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{
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return null;
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}
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// Token: 0x0600004A RID: 74 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002E")]
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[Address(RVA = "0x3815FF0", Offset = "0x3814DF0", VA = "0x183815FF0")]
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public static Texture2D Resize(Texture2D source, int newWidth, int newHeight, FilterMode filterMode)
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{
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return null;
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}
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// Token: 0x0600004B RID: 75 RVA: 0x00002080 File Offset: 0x00000280
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[Token(Token = "0x600002F")]
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[Address(RVA = "0x3816680", Offset = "0x3815480", VA = "0x183816680")]
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public static Texture2D ScaleTexture(Texture2D source, float scale, Texture2DUtility.TextureScaleMode textureScaleMode)
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{
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return null;
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}
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// Token: 0x0600004C RID: 76 RVA: 0x000021D4 File Offset: 0x000003D4
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[Token(Token = "0x6000030")]
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[Address(RVA = "0x3815AD0", Offset = "0x38148D0", VA = "0x183815AD0")]
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private static Color GetPixel(Texture2D tex, float x, float y)
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{
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return default(Color);
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}
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// Token: 0x0600004D RID: 77 RVA: 0x000021EC File Offset: 0x000003EC
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[Token(Token = "0x6000031")]
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[Address(RVA = "0x3816F40", Offset = "0x3815D40", VA = "0x183816F40")]
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private static float rot_x(float angle, float x, float y)
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{
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return 0f;
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}
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// Token: 0x0600004E RID: 78 RVA: 0x00002204 File Offset: 0x00000404
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[Token(Token = "0x6000032")]
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[Address(RVA = "0x3817000", Offset = "0x3815E00", VA = "0x183817000")]
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private static float rot_y(float angle, float x, float y)
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{
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return 0f;
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}
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// Token: 0x0400001D RID: 29
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[Token(Token = "0x4000007")]
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private static readonly Dictionary<float, Texture2D> s_ColorIcons;
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// Token: 0x02000015 RID: 21
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[Token(Token = "0x200004A")]
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public enum TextureScaleMode
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{
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// Token: 0x0400001F RID: 31
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[Token(Token = "0x400003A")]
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Nearest,
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// Token: 0x04000020 RID: 32
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[Token(Token = "0x400003B")]
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Bilinear,
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// Token: 0x04000021 RID: 33
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[Token(Token = "0x400003C")]
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Average
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}
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}
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}
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