27 lines
641 B
C#
27 lines
641 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x020002E7 RID: 743
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[Token(Token = "0x2000143")]
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[ExecuteInEditMode]
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public class SteamVR_CameraFlip : MonoBehaviour
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{
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// Token: 0x06000DFC RID: 3580 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000767")]
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[Address(RVA = "0x2267DF0", Offset = "0x2266BF0", VA = "0x182267DF0")]
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private void Awake()
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{
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}
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// Token: 0x06000DFD RID: 3581 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000768")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public SteamVR_CameraFlip()
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{
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}
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}
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}
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