89 lines
2.5 KiB
C#
89 lines
2.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x020002FA RID: 762
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[Token(Token = "0x200014B")]
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public class SteamVR_Fade : MonoBehaviour
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{
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// Token: 0x06000E49 RID: 3657 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000797")]
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[Address(RVA = "0x193F640", Offset = "0x193E440", VA = "0x18193F640")]
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public static void Start(Color newColor, float duration, bool fadeOverlay = false)
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{
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}
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// Token: 0x06000E4A RID: 3658 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000798")]
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[Address(RVA = "0x193F6F0", Offset = "0x193E4F0", VA = "0x18193F6F0")]
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public static void View(Color newColor, float duration)
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{
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}
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// Token: 0x06000E4B RID: 3659 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000799")]
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[Address(RVA = "0x193F5B0", Offset = "0x193E3B0", VA = "0x18193F5B0")]
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public void OnStartFade(Color newColor, float duration, bool fadeOverlay)
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{
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}
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// Token: 0x06000E4C RID: 3660 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600079A")]
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[Address(RVA = "0x193F070", Offset = "0x193DE70", VA = "0x18193F070")]
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private void OnEnable()
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{
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}
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// Token: 0x06000E4D RID: 3661 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600079B")]
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[Address(RVA = "0x193EFB0", Offset = "0x193DDB0", VA = "0x18193EFB0")]
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private void OnDisable()
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{
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}
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// Token: 0x06000E4E RID: 3662 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600079C")]
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[Address(RVA = "0x193F230", Offset = "0x193E030", VA = "0x18193F230")]
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private void OnPostRender()
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{
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}
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// Token: 0x06000E4F RID: 3663 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600079D")]
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[Address(RVA = "0x193F7E0", Offset = "0x193E5E0", VA = "0x18193F7E0")]
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public SteamVR_Fade()
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{
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}
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// Token: 0x04000DEC RID: 3564
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000D80")]
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private Color currentColor;
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// Token: 0x04000DED RID: 3565
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000D81")]
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private Color targetColor;
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// Token: 0x04000DEE RID: 3566
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000D82")]
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private Color deltaColor;
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// Token: 0x04000DEF RID: 3567
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000D83")]
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private bool fadeOverlay;
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// Token: 0x04000DF0 RID: 3568
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[Token(Token = "0x4000D84")]
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private static Material fadeMaterial;
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// Token: 0x04000DF1 RID: 3569
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[Token(Token = "0x4000D85")]
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private static int fadeMaterialColorID;
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}
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}
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