Files
Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Skeleton_FingerIndexes.cs
2026-04-10 22:50:51 +02:00

42 lines
994 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x02000051 RID: 81
[Token(Token = "0x2000037")]
public class SteamVR_Skeleton_FingerIndexes
{
// Token: 0x060003B1 RID: 945 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000336")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public SteamVR_Skeleton_FingerIndexes()
{
}
// Token: 0x040000CE RID: 206
[Token(Token = "0x40000CB")]
public const int thumb = 0;
// Token: 0x040000CF RID: 207
[Token(Token = "0x40000CC")]
public const int index = 1;
// Token: 0x040000D0 RID: 208
[Token(Token = "0x40000CD")]
public const int middle = 2;
// Token: 0x040000D1 RID: 209
[Token(Token = "0x40000CE")]
public const int ring = 3;
// Token: 0x040000D2 RID: 210
[Token(Token = "0x40000CF")]
public const int pinky = 4;
// Token: 0x040000D3 RID: 211
[Token(Token = "0x40000D0")]
public static SteamVR_Skeleton_FingerIndexEnum[] enumArray;
}
}