Files
2026-04-10 22:50:51 +02:00

19 lines
457 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.AddressableAssets
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000023")]
[Serializable]
public class AssetReferenceTexture : AssetReferenceT<Texture>
{
// Token: 0x0600011D RID: 285 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x600011D")]
[Address(RVA = "0x2312B00", Offset = "0x2311900", VA = "0x182312B00")]
public AssetReferenceTexture(string guid)
{
}
}
}