Files
2026-04-10 22:50:51 +02:00

44 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x0200000D RID: 13
[Token(Token = "0x200000D")]
public readonly struct SharedStatic<T> where T : struct
{
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001B")]
[Address(RVA = "0x461A30", Offset = "0x460830", VA = "0x180461A30")]
private unsafe SharedStatic(void* buffer)
{
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600001C RID: 28 RVA: 0x000020E2 File Offset: 0x000002E2
[Token(Token = "0x17000005")]
public T Data
{
[Token(Token = "0x600001C")]
[Address(RVA = "0x23C4030", Offset = "0x23C2E30", VA = "0x1823C4030")]
get
{
return null;
}
}
// Token: 0x0600001D RID: 29 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x600001D")]
[Address(RVA = "0x1E6AE40", Offset = "0x1E69C40", VA = "0x181E6AE40")]
public static SharedStatic<T> GetOrCreate<TContext>(uint alignment = 0U)
{
return default(SharedStatic<T>);
}
// Token: 0x04000012 RID: 18
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000012")]
private unsafe readonly void* _buffer;
}
}