Files
2026-04-10 22:50:51 +02:00

223 lines
6.8 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x2000033")]
[Preserve]
[Serializable]
public sealed class TemporalAntialiasing
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x06000089 RID: 137 RVA: 0x00002328 File Offset: 0x00000528
// (set) Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public Vector2 jitter
{
[Token(Token = "0x6000088")]
[Address(RVA = "0x29FBBB0", Offset = "0x29FA9B0", VA = "0x1829FBBB0")]
[CompilerGenerated]
get
{
return default(Vector2);
}
[Token(Token = "0x6000089")]
[Address(RVA = "0x29FBBD0", Offset = "0x29FA9D0", VA = "0x1829FBBD0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600008B RID: 139 RVA: 0x00002340 File Offset: 0x00000540
// (set) Token: 0x0600008C RID: 140 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public int sampleIndex
{
[Token(Token = "0x600008A")]
[Address(RVA = "0x567E30", Offset = "0x566C30", VA = "0x180567E30")]
[CompilerGenerated]
get
{
return 0;
}
[Token(Token = "0x600008B")]
[Address(RVA = "0x567F70", Offset = "0x566D70", VA = "0x180567F70")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600008D RID: 141 RVA: 0x00002358 File Offset: 0x00000558
[Token(Token = "0x600008C")]
[Address(RVA = "0x29FB3E0", Offset = "0x29FA1E0", VA = "0x1829FB3E0")]
public bool IsSupported()
{
return default(bool);
}
// Token: 0x0600008E RID: 142 RVA: 0x00002370 File Offset: 0x00000570
[Token(Token = "0x600008D")]
[Address(RVA = "0x46C990", Offset = "0x46B790", VA = "0x18046C990")]
internal DepthTextureMode GetCameraFlags()
{
return DepthTextureMode.None;
}
// Token: 0x0600008F RID: 143 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600008E")]
[Address(RVA = "0x134FC70", Offset = "0x134EA70", VA = "0x18134FC70")]
internal void ResetHistory()
{
}
// Token: 0x06000090 RID: 144 RVA: 0x00002388 File Offset: 0x00000588
[Token(Token = "0x600008F")]
[Address(RVA = "0x29FAF90", Offset = "0x29F9D90", VA = "0x1829FAF90")]
private Vector2 GenerateRandomOffset()
{
return default(Vector2);
}
// Token: 0x06000091 RID: 145 RVA: 0x000023A0 File Offset: 0x000005A0
[Token(Token = "0x6000090")]
[Address(RVA = "0x29FB020", Offset = "0x29F9E20", VA = "0x1829FB020")]
public Matrix4x4 GetJitteredProjectionMatrix(Camera camera)
{
return default(Matrix4x4);
}
// Token: 0x06000092 RID: 146 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000091")]
[Address(RVA = "0x29FAB40", Offset = "0x29F9940", VA = "0x1829FAB40")]
public void ConfigureJitteredProjectionMatrix(PostProcessRenderContext context)
{
}
// Token: 0x06000093 RID: 147 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000092")]
[Address(RVA = "0x29FAC20", Offset = "0x29F9A20", VA = "0x1829FAC20")]
public void ConfigureStereoJitteredProjectionMatrices(PostProcessRenderContext context)
{
}
// Token: 0x06000094 RID: 148 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000093")]
[Address(RVA = "0x29FAEB0", Offset = "0x29F9CB0", VA = "0x1829FAEB0")]
private void GenerateHistoryName(RenderTexture rt, int id, PostProcessRenderContext context)
{
}
// Token: 0x06000095 RID: 149 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x6000094")]
[Address(RVA = "0x29FA4F0", Offset = "0x29F92F0", VA = "0x1829FA4F0")]
private RenderTexture CheckHistory(int id, PostProcessRenderContext context)
{
return null;
}
// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000095")]
[Address(RVA = "0x29FB610", Offset = "0x29FA410", VA = "0x1829FB610")]
internal void Render(PostProcessRenderContext context)
{
}
// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000096")]
[Address(RVA = "0x29FB420", Offset = "0x29FA220", VA = "0x1829FB420")]
internal void Release()
{
}
// Token: 0x06000098 RID: 152 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000097")]
[Address(RVA = "0x29FBB10", Offset = "0x29FA910", VA = "0x1829FBB10")]
public TemporalAntialiasing()
{
}
// Token: 0x0400010F RID: 271
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000C2")]
[Tooltip("The diameter (in texels) inside which jitter samples are spread. Smaller values result in crisper but more aliased output, while larger values result in more stable, but blurrier, output.")]
[Range(0.1f, 1f)]
public float jitterSpread;
// Token: 0x04000110 RID: 272
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40000C3")]
[Tooltip("Controls the amount of sharpening applied to the color buffer. High values may introduce dark-border artifacts.")]
[Range(0f, 3f)]
public float sharpness;
// Token: 0x04000111 RID: 273
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000C4")]
[Tooltip("The blend coefficient for a stationary fragment. Controls the percentage of history sample blended into the final color.")]
[Range(0f, 0.99f)]
public float stationaryBlending;
// Token: 0x04000112 RID: 274
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40000C5")]
[Tooltip("The blend coefficient for a fragment with significant motion. Controls the percentage of history sample blended into the final color.")]
[Range(0f, 0.99f)]
public float motionBlending;
// Token: 0x04000113 RID: 275
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000C6")]
public Func<Camera, Vector2, Matrix4x4> jitteredMatrixFunc;
// Token: 0x04000115 RID: 277
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000C8")]
private readonly RenderTargetIdentifier[] m_Mrt;
// Token: 0x04000116 RID: 278
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40000C9")]
private bool m_ResetHistory;
// Token: 0x04000117 RID: 279
[Token(Token = "0x40000CA")]
private const int k_SampleCount = 8;
// Token: 0x04000119 RID: 281
[Token(Token = "0x40000CC")]
private const int k_NumEyes = 2;
// Token: 0x0400011A RID: 282
[Token(Token = "0x40000CD")]
private const int k_NumHistoryTextures = 2;
// Token: 0x0400011B RID: 283
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000CE")]
private readonly RenderTexture[][] m_HistoryTextures;
// Token: 0x0400011C RID: 284
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000CF")]
private readonly int[] m_HistoryPingPong;
// Token: 0x02000041 RID: 65
[Token(Token = "0x2000075")]
private enum Pass
{
// Token: 0x0400011E RID: 286
[Token(Token = "0x4000299")]
SolverDilate,
// Token: 0x0400011F RID: 287
[Token(Token = "0x400029A")]
SolverNoDilate
}
}
}