37 lines
968 B
C#
37 lines
968 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[ExecuteAlways]
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public class SceneRenderPipeline : MonoBehaviour
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{
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")]
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private void OnEnable()
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{
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")]
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private void OnValidate()
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{
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public SceneRenderPipeline()
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{
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}
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// Token: 0x04000001 RID: 1
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000001")]
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public RenderPipelineAsset renderPipelineAsset;
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}
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