21 lines
386 B
C#
21 lines
386 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000071 RID: 113
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[Token(Token = "0x2000045")]
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public enum FieldPrecision
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{
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// Token: 0x0400018D RID: 397
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[Token(Token = "0x4000117")]
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Half,
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// Token: 0x0400018E RID: 398
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[Token(Token = "0x4000118")]
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Real,
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// Token: 0x0400018F RID: 399
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[Token(Token = "0x4000119")]
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Default
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}
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}
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