Files
2026-04-10 22:50:51 +02:00

38 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x200002A")]
public static class GenericPool<T> where T : new()
{
// Token: 0x06000111 RID: 273 RVA: 0x000020FA File Offset: 0x000002FA
[Token(Token = "0x60000EB")]
[Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")]
public static T Get()
{
return null;
}
// Token: 0x06000112 RID: 274 RVA: 0x000027D8 File Offset: 0x000009D8
[Token(Token = "0x60000EC")]
[Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")]
public static ObjectPool<T>.PooledObject Get(out T value)
{
return default(ObjectPool<T>.PooledObject);
}
// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000ED")]
[Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")]
public static void Release(T toRelease)
{
}
// Token: 0x040000DD RID: 221
[Token(Token = "0x40000BC")]
private static readonly ObjectPool<T> s_Pool;
}
}