21 lines
573 B
C#
21 lines
573 B
C#
using System;
|
|
using System.Diagnostics;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x020000C2 RID: 194
|
|
[Token(Token = "0x200008D")]
|
|
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
|
|
[Serializable]
|
|
public class RenderTextureParameter : VolumeParameter<RenderTexture>
|
|
{
|
|
// Token: 0x06000450 RID: 1104 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x600037E")]
|
|
[Address(RVA = "0x2591AC0", Offset = "0x25908C0", VA = "0x182591AC0")]
|
|
public RenderTextureParameter(RenderTexture value, bool overrideState = false)
|
|
{
|
|
}
|
|
}
|
|
}
|