317 lines
11 KiB
C#
317 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B4 RID: 180
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[Token(Token = "0x2000094")]
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internal static class RendererLighting
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{
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// Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000318")]
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[Address(RVA = "0x22806B0", Offset = "0x227F4B0", VA = "0x1822806B0")]
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public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData)
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{
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}
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// Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000319")]
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[Address(RVA = "0x227C6F0", Offset = "0x227B4F0", VA = "0x18227C6F0")]
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public static void CreateNormalMapRenderTexture(CommandBuffer cmd)
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{
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}
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// Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031A")]
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[Address(RVA = "0x227BF60", Offset = "0x227AD60", VA = "0x18227BF60")]
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public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex)
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{
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}
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// Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031B")]
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[Address(RVA = "0x227CB80", Offset = "0x227B980", VA = "0x18227CB80")]
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public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled)
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{
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}
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// Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031C")]
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[Address(RVA = "0x227C970", Offset = "0x227B770", VA = "0x18227C970")]
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public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex)
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{
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}
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// Token: 0x06000342 RID: 834 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031D")]
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[Address(RVA = "0x227DBA0", Offset = "0x227C9A0", VA = "0x18227DBA0")]
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public static void ReleaseShadowRenderTexture(CommandBuffer cmd)
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{
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}
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// Token: 0x06000343 RID: 835 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031E")]
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[Address(RVA = "0x227DA40", Offset = "0x227C840", VA = "0x18227DA40")]
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public static void ReleaseRenderTextures(CommandBuffer cmd)
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{
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}
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// Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031F")]
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[Address(RVA = "0x227F350", Offset = "0x227E150", VA = "0x18227F350")]
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private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture)
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{
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}
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// Token: 0x06000345 RID: 837 RVA: 0x00003C78 File Offset: 0x00001E78
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[Token(Token = "0x6000320")]
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[Address(RVA = "0x227DC20", Offset = "0x227CA20", VA = "0x18227DC20")]
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private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List<Light2D> lights)
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{
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return default(bool);
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}
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// Token: 0x06000346 RID: 838 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000321")]
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[Address(RVA = "0x227E350", Offset = "0x227D150", VA = "0x18227E350")]
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private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List<Light2D> lights)
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{
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}
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// Token: 0x06000347 RID: 839 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000322")]
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[Address(RVA = "0x2280300", Offset = "0x227F100", VA = "0x182280300")]
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public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer)
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{
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}
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// Token: 0x06000348 RID: 840 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000323")]
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[Address(RVA = "0x227CD50", Offset = "0x227BB50", VA = "0x18227CD50")]
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private static Texture GetLightLookupTexture()
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{
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return null;
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}
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// Token: 0x06000349 RID: 841 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000324")]
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[Address(RVA = "0x227CC50", Offset = "0x227BA50", VA = "0x18227CC50")]
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private static Texture GetFalloffLookupTexture()
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{
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return null;
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}
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// Token: 0x0600034A RID: 842 RVA: 0x00003C90 File Offset: 0x00001E90
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[Token(Token = "0x6000325")]
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[Address(RVA = "0x227D2A0", Offset = "0x227C0A0", VA = "0x18227D2A0")]
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public static float GetNormalizedInnerRadius(Light2D light)
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{
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return 0f;
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}
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// Token: 0x0600034B RID: 843 RVA: 0x00003CA8 File Offset: 0x00001EA8
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[Token(Token = "0x6000326")]
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[Address(RVA = "0x227D290", Offset = "0x227C090", VA = "0x18227D290")]
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public static float GetNormalizedAngle(float angle)
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{
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return 0f;
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}
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// Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000327")]
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[Address(RVA = "0x227D560", Offset = "0x227C360", VA = "0x18227D560")]
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public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation)
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{
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}
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// Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000328")]
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[Address(RVA = "0x227FD70", Offset = "0x227EB70", VA = "0x18227FD70")]
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public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light)
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{
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}
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// Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000329")]
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[Address(RVA = "0x227BD20", Offset = "0x227AB20", VA = "0x18227BD20")]
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public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed)
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{
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}
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// Token: 0x0600034F RID: 847 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032A")]
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[Address(RVA = "0x227F170", Offset = "0x227DF70", VA = "0x18227F170")]
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public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget)
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{
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}
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// Token: 0x06000350 RID: 848 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032B")]
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[Address(RVA = "0x227ED70", Offset = "0x227DB70", VA = "0x18227ED70")]
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public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed)
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{
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}
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// Token: 0x06000351 RID: 849 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032C")]
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[Address(RVA = "0x227EB80", Offset = "0x227D980", VA = "0x18227EB80")]
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public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed)
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{
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}
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// Token: 0x06000352 RID: 850 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032D")]
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[Address(RVA = "0x227FCF0", Offset = "0x227EAF0", VA = "0x18227FCF0")]
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private static void SetBlendModes(Material material, BlendMode src, BlendMode dst)
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{
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}
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// Token: 0x06000353 RID: 851 RVA: 0x00003CC0 File Offset: 0x00001EC0
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[Token(Token = "0x600032E")]
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[Address(RVA = "0x227CE50", Offset = "0x227BC50", VA = "0x18227CE50")]
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private static uint GetLightMaterialIndex(Light2D light, bool isVolume)
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{
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return 0U;
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}
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// Token: 0x06000354 RID: 852 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600032F")]
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[Address(RVA = "0x227C2F0", Offset = "0x227B0F0", VA = "0x18227C2F0")]
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private static Material CreateLightMaterial(Light2D light, bool isVolume)
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{
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return null;
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}
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// Token: 0x06000355 RID: 853 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000330")]
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[Address(RVA = "0x227CFA0", Offset = "0x227BDA0", VA = "0x18227CFA0")]
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private static Material GetLightMaterial(Light2D light, bool isVolume)
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{
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return null;
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}
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// Token: 0x06000356 RID: 854 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000331")]
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[Address(RVA = "0x227D7B0", Offset = "0x227C5B0", VA = "0x18227D7B0")]
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private static Material GetShadowMaterial(int index)
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{
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return null;
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}
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// Token: 0x06000357 RID: 855 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000332")]
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[Address(RVA = "0x227D2D0", Offset = "0x227C0D0", VA = "0x18227D2D0")]
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private static Material GetRemoveSelfShadowMaterial(int index)
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{
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return null;
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}
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// Token: 0x04000477 RID: 1143
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[Token(Token = "0x400039E")]
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private static readonly ShaderTagId k_NormalsRenderingPassName;
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// Token: 0x04000478 RID: 1144
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[Token(Token = "0x400039F")]
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private static readonly Color k_NormalClearColor;
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// Token: 0x04000479 RID: 1145
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[Token(Token = "0x40003A0")]
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private static readonly string k_SpriteLightKeyword;
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// Token: 0x0400047A RID: 1146
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[Token(Token = "0x40003A1")]
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private static readonly string k_UsePointLightCookiesKeyword;
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// Token: 0x0400047B RID: 1147
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[Token(Token = "0x40003A2")]
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private static readonly string k_LightQualityFastKeyword;
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// Token: 0x0400047C RID: 1148
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[Token(Token = "0x40003A3")]
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private static readonly string k_UseNormalMap;
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// Token: 0x0400047D RID: 1149
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[Token(Token = "0x40003A4")]
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private static readonly string k_UseAdditiveBlendingKeyword;
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// Token: 0x0400047E RID: 1150
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[Token(Token = "0x40003A5")]
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private const int k_NumberOfLightMaterials = 256;
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// Token: 0x0400047F RID: 1151
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[Token(Token = "0x40003A6")]
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private static readonly string[] k_UseBlendStyleKeywords;
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// Token: 0x04000480 RID: 1152
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[Token(Token = "0x40003A7")]
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private static readonly string[] k_BlendFactorsPropNames;
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// Token: 0x04000481 RID: 1153
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[Token(Token = "0x40003A8")]
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private static readonly string[] k_MaskFilterPropNames;
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// Token: 0x04000482 RID: 1154
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[Token(Token = "0x40003A9")]
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private static readonly string[] k_InvertedFilterPropNames;
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// Token: 0x04000483 RID: 1155
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[Token(Token = "0x40003AA")]
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private static Renderer2DData s_Renderer2DData;
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// Token: 0x04000484 RID: 1156
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[Token(Token = "0x40003AB")]
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private static RenderingData s_RenderingData;
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// Token: 0x04000485 RID: 1157
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[Token(Token = "0x40003AC")]
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private static Light2DBlendStyle[] s_BlendStyles;
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// Token: 0x04000486 RID: 1158
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[Token(Token = "0x40003AD")]
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private static RenderTargetHandle[] s_LightRenderTargets;
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// Token: 0x04000487 RID: 1159
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[Token(Token = "0x40003AE")]
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private static bool[] s_LightRenderTargetsDirty;
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// Token: 0x04000488 RID: 1160
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[Token(Token = "0x40003AF")]
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private static RenderTargetHandle s_ShadowsRenderTarget;
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// Token: 0x04000489 RID: 1161
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[Token(Token = "0x40003B0")]
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private static RenderTargetHandle s_NormalsTarget;
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// Token: 0x0400048A RID: 1162
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[Token(Token = "0x40003B1")]
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private static Texture s_LightLookupTexture;
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// Token: 0x0400048B RID: 1163
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[Token(Token = "0x40003B2")]
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private static Texture s_FalloffLookupTexture;
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// Token: 0x0400048C RID: 1164
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[Token(Token = "0x40003B3")]
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private static Material[] s_LightMaterials;
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// Token: 0x0400048D RID: 1165
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[Token(Token = "0x40003B4")]
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private static Material[] s_ShadowMaterials;
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// Token: 0x0400048E RID: 1166
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[Token(Token = "0x40003B5")]
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private static Material[] s_RemoveSelfShadowMaterials;
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// Token: 0x0400048F RID: 1167
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[Token(Token = "0x40003B6")]
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private static GraphicsFormat s_RenderTextureFormatToUse;
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// Token: 0x04000490 RID: 1168
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[Token(Token = "0x40003B7")]
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private static bool s_HasSetupRenderTextureFormatToUse;
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}
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}
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