Files
2026-04-10 22:50:51 +02:00

58 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct BinPerVoxelJob : IJobParallelForBatch
{
// Token: 0x060000BC RID: 188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x19C5990", Offset = "0x19C4790", VA = "0x1819C5990", Slot = "4")]
public void Execute(int voxelStartIdx, int voxelCapacity)
{
}
// Token: 0x060000BD RID: 189 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x19C5820", Offset = "0x19C4620", VA = "0x1819C5820")]
private void AddLight(int lightingStartIdx, ushort lightsInCurrentVoxel, int lightCapacity, LightInBin lightInVoxelData)
{
}
// Token: 0x04000123 RID: 291
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000100")]
[ReadOnly]
public NativeMultiHashMap<ushort, LightInBin> clusteredLightIndices;
// Token: 0x04000124 RID: 292
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000101")]
[ReadOnly]
public uint lightCount;
// Token: 0x04000125 RID: 293
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000102")]
[ReadOnly]
public int headerSize;
// Token: 0x04000126 RID: 294
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000103")]
[WriteOnly]
public NativeArray<uint> voxels;
// Token: 0x04000127 RID: 295
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000104")]
public NativeArray<float> importances;
}
}