Files
2026-04-10 22:50:51 +02:00

47 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002A RID: 42
[Token(Token = "0x2000026")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x1700005C RID: 92
// (get) Token: 0x06000095 RID: 149 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700005C")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x6000091")]
[Address(RVA = "0x19CD750", Offset = "0x19CC550", VA = "0x1819CD750")]
get
{
return null;
}
}
// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000092")]
[Address(RVA = "0x19CD610", Offset = "0x19CC410", VA = "0x1819CD610")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000093")]
[Address(RVA = "0x19CD5A0", Offset = "0x19CC3A0", VA = "0x1819CD5A0")]
public static void Clear()
{
}
// Token: 0x040000CA RID: 202
[Token(Token = "0x40000B0")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000CB RID: 203
[Token(Token = "0x40000B1")]
private static readonly List<ScriptableRenderPass> passes;
}
}