47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200002A RID: 42
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[Token(Token = "0x2000026")]
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public static class DrawToPersistentBufferUtility
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{
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// Token: 0x1700005C RID: 92
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// (get) Token: 0x06000095 RID: 149 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700005C")]
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public static IList<ScriptableRenderPass> Passes
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{
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[Token(Token = "0x6000091")]
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[Address(RVA = "0x19CD750", Offset = "0x19CC550", VA = "0x1819CD750")]
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get
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{
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return null;
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}
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}
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// Token: 0x06000096 RID: 150 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000092")]
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[Address(RVA = "0x19CD610", Offset = "0x19CC410", VA = "0x1819CD610")]
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public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
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{
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}
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// Token: 0x06000097 RID: 151 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000093")]
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[Address(RVA = "0x19CD5A0", Offset = "0x19CC3A0", VA = "0x1819CD5A0")]
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public static void Clear()
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{
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}
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// Token: 0x040000CA RID: 202
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[Token(Token = "0x40000B0")]
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private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
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// Token: 0x040000CB RID: 203
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[Token(Token = "0x40000B1")]
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private static readonly List<ScriptableRenderPass> passes;
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}
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}
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