Files
2026-04-10 22:50:51 +02:00

191 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000089 RID: 137
[Token(Token = "0x200007A")]
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000244 RID: 580 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600022E")]
[Address(RVA = "0x19C48A0", Offset = "0x19C36A0", VA = "0x1819C48A0")]
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000245 RID: 581 RVA: 0x00003510 File Offset: 0x00001710
[Token(Token = "0x600022F")]
[Address(RVA = "0x19C3B80", Offset = "0x19C2980", VA = "0x1819C3B80")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000246 RID: 582 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000230")]
[Address(RVA = "0x19C2BA0", Offset = "0x19C19A0", VA = "0x1819C2BA0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000247 RID: 583 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000231")]
[Address(RVA = "0x19C2CB0", Offset = "0x19C1AB0", VA = "0x1819C2CB0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000248 RID: 584 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000232")]
[Address(RVA = "0x19C2CF0", Offset = "0x19C1AF0", VA = "0x1819C2CF0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x06000249 RID: 585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000233")]
[Address(RVA = "0x19C2B30", Offset = "0x19C1930", VA = "0x1819C2B30")]
private void Clear()
{
}
// Token: 0x0600024A RID: 586 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000234")]
[Address(RVA = "0x19C2F40", Offset = "0x19C1D40", VA = "0x1819C2F40")]
private void RenderAdditionalShadowmapAtlas(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600024B RID: 587 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000235")]
[Address(RVA = "0x19C35A0", Offset = "0x19C23A0", VA = "0x1819C35A0")]
private void SetupAdditionalLightsShadowReceiverConstants(CommandBuffer cmd, ref ShadowData shadowData, bool softShadows)
{
}
// Token: 0x0600024C RID: 588 RVA: 0x00003528 File Offset: 0x00001728
[Token(Token = "0x6000236")]
[Address(RVA = "0x19C2DA0", Offset = "0x19C1BA0", VA = "0x1819C2DA0")]
private bool IsValidShadowCastingLight(ref LightData lightData, int i)
{
return default(bool);
}
// Token: 0x0400030F RID: 783
[Token(Token = "0x40002CB")]
public static int m_AdditionalShadowsBufferId;
// Token: 0x04000310 RID: 784
[Token(Token = "0x40002CC")]
public static int m_AdditionalShadowsIndicesId;
// Token: 0x04000311 RID: 785
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002CD")]
private bool m_UseStructuredBuffer;
// Token: 0x04000312 RID: 786
[Token(Token = "0x40002CE")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x04000313 RID: 787
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002CF")]
private RenderTargetHandle m_AdditionalLightsShadowmap;
// Token: 0x04000314 RID: 788
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002D0")]
private RenderTexture m_AdditionalLightsShadowmapTexture;
// Token: 0x04000315 RID: 789
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002D1")]
private int m_ShadowmapWidth;
// Token: 0x04000316 RID: 790
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40002D2")]
private int m_ShadowmapHeight;
// Token: 0x04000317 RID: 791
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002D3")]
private ShadowSliceData[] m_AdditionalLightSlices;
// Token: 0x04000318 RID: 792
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002D4")]
private Matrix4x4[] m_AdditionalLightsWorldToShadow;
// Token: 0x04000319 RID: 793
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002D5")]
private Vector4[] m_AdditionalLightsShadowParams;
// Token: 0x0400031A RID: 794
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002D6")]
private ShaderInput.ShadowData[] m_AdditionalLightsShadowData;
// Token: 0x0400031B RID: 795
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002D7")]
private List<int> m_AdditionalShadowCastingLightIndices;
// Token: 0x0400031C RID: 796
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002D8")]
private List<int> m_AdditionalShadowCastingLightIndicesMap;
// Token: 0x0400031D RID: 797
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002D9")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x0400031E RID: 798
[Token(Token = "0x40002DA")]
private const string m_ProfilerTag = "Render Additional Shadows";
// Token: 0x0400031F RID: 799
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002DB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x0200008A RID: 138
[Token(Token = "0x20000BF")]
private static class AdditionalShadowsConstantBuffer
{
// Token: 0x04000320 RID: 800
[Token(Token = "0x4000494")]
public static int _AdditionalLightsWorldToShadow;
// Token: 0x04000321 RID: 801
[Token(Token = "0x4000495")]
public static int _AdditionalShadowParams;
// Token: 0x04000322 RID: 802
[Token(Token = "0x4000496")]
public static int _AdditionalShadowOffset0;
// Token: 0x04000323 RID: 803
[Token(Token = "0x4000497")]
public static int _AdditionalShadowOffset1;
// Token: 0x04000324 RID: 804
[Token(Token = "0x4000498")]
public static int _AdditionalShadowOffset2;
// Token: 0x04000325 RID: 805
[Token(Token = "0x4000499")]
public static int _AdditionalShadowOffset3;
// Token: 0x04000326 RID: 806
[Token(Token = "0x400049A")]
public static int _AdditionalShadowmapSize;
}
}
}