Files
2026-04-10 22:50:51 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000096 RID: 150
[Token(Token = "0x2000084")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x0600028A RID: 650 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000273")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x0600028B RID: 651 RVA: 0x00003618 File Offset: 0x00001818
[Token(Token = "0x6000274")]
[Address(RVA = "0x19D3350", Offset = "0x19D2150", VA = "0x1819D3350")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x0600028C RID: 652 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x19D3210", Offset = "0x19D2010", VA = "0x1819D3210", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000385 RID: 901
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000316")]
private Material m_Material;
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000317")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}