183 lines
5.5 KiB
C#
183 lines
5.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000097 RID: 151
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[Token(Token = "0x2000085")]
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public class MainLightShadowCasterPass : ScriptableRenderPass
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{
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// Token: 0x0600028D RID: 653 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000276")]
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[Address(RVA = "0x19D4B30", Offset = "0x19D3930", VA = "0x1819D4B30")]
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public MainLightShadowCasterPass(RenderPassEvent evt)
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{
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}
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// Token: 0x0600028E RID: 654 RVA: 0x00003630 File Offset: 0x00001830
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[Token(Token = "0x6000277")]
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[Address(RVA = "0x19D4750", Offset = "0x19D3550", VA = "0x1819D4750")]
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public bool Setup(ref RenderingData renderingData)
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{
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return default(bool);
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}
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// Token: 0x0600028F RID: 655 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000278")]
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[Address(RVA = "0x19D35E0", Offset = "0x19D23E0", VA = "0x1819D35E0", Slot = "4")]
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public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
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{
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}
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// Token: 0x06000290 RID: 656 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000279")]
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[Address(RVA = "0x19D36F0", Offset = "0x19D24F0", VA = "0x1819D36F0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027A")]
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[Address(RVA = "0x19D3730", Offset = "0x19D2530", VA = "0x1819D3730", Slot = "5")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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}
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// Token: 0x06000292 RID: 658 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027B")]
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[Address(RVA = "0x19D33C0", Offset = "0x19D21C0", VA = "0x1819D33C0")]
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private void Clear()
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{
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}
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// Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027C")]
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[Address(RVA = "0x19D37F0", Offset = "0x19D25F0", VA = "0x1819D37F0")]
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private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
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{
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}
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// Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600027D")]
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[Address(RVA = "0x19D3F50", Offset = "0x19D2D50", VA = "0x1819D3F50")]
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private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
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{
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}
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// Token: 0x04000387 RID: 903
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[Token(Token = "0x4000318")]
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private const int k_MaxCascades = 4;
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// Token: 0x04000388 RID: 904
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[Token(Token = "0x4000319")]
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private const int k_ShadowmapBufferBits = 16;
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// Token: 0x04000389 RID: 905
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400031A")]
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private int m_ShadowmapWidth;
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// Token: 0x0400038A RID: 906
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x400031B")]
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private int m_ShadowmapHeight;
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// Token: 0x0400038B RID: 907
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400031C")]
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private int m_ShadowCasterCascadesCount;
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// Token: 0x0400038C RID: 908
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400031D")]
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private bool m_SupportsBoxFilterForShadows;
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// Token: 0x0400038D RID: 909
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400031E")]
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private RenderTargetHandle m_MainLightShadowmap;
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// Token: 0x0400038E RID: 910
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400031F")]
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private RenderTexture m_MainLightShadowmapTexture;
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// Token: 0x0400038F RID: 911
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4000320")]
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private Matrix4x4[] m_MainLightShadowMatrices;
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// Token: 0x04000390 RID: 912
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000321")]
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private ShadowSliceData[] m_CascadeSlices;
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// Token: 0x04000391 RID: 913
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4000322")]
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private Vector4[] m_CascadeSplitDistances;
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// Token: 0x04000392 RID: 914
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[Token(Token = "0x4000323")]
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private const string m_ProfilerTag = "Render Main Shadowmap";
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// Token: 0x04000393 RID: 915
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000324")]
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private ProfilingSampler m_ProfilingSampler;
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// Token: 0x02000098 RID: 152
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[Token(Token = "0x20000C2")]
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private static class MainLightShadowConstantBuffer
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{
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// Token: 0x04000394 RID: 916
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[Token(Token = "0x40004BF")]
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public static int _WorldToShadow;
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// Token: 0x04000395 RID: 917
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[Token(Token = "0x40004C0")]
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public static int _ShadowParams;
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// Token: 0x04000396 RID: 918
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[Token(Token = "0x40004C1")]
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public static int _CascadeShadowSplitSpheres0;
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// Token: 0x04000397 RID: 919
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[Token(Token = "0x40004C2")]
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public static int _CascadeShadowSplitSpheres1;
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// Token: 0x04000398 RID: 920
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[Token(Token = "0x40004C3")]
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public static int _CascadeShadowSplitSpheres2;
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// Token: 0x04000399 RID: 921
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[Token(Token = "0x40004C4")]
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public static int _CascadeShadowSplitSpheres3;
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// Token: 0x0400039A RID: 922
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[Token(Token = "0x40004C5")]
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public static int _CascadeShadowSplitSphereRadii;
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// Token: 0x0400039B RID: 923
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[Token(Token = "0x40004C6")]
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public static int _ShadowOffset0;
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// Token: 0x0400039C RID: 924
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[Token(Token = "0x40004C7")]
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public static int _ShadowOffset1;
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// Token: 0x0400039D RID: 925
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[Token(Token = "0x40004C8")]
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public static int _ShadowOffset2;
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// Token: 0x0400039E RID: 926
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[Token(Token = "0x40004C9")]
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public static int _ShadowOffset3;
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// Token: 0x0400039F RID: 927
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[Token(Token = "0x40004CA")]
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public static int _ShadowmapSize;
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}
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}
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}
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