Files
2026-04-10 22:50:51 +02:00

50 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006D RID: 109
[Token(Token = "0x2000061")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct ShadowSliceData
{
// Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001A0")]
[Address(RVA = "0x1F31D40", Offset = "0x1F30B40", VA = "0x181F31D40")]
public void Clear()
{
}
// Token: 0x04000213 RID: 531
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40001E0")]
public Matrix4x4 viewMatrix;
// Token: 0x04000214 RID: 532
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40001E1")]
public Matrix4x4 projectionMatrix;
// Token: 0x04000215 RID: 533
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40001E2")]
public Matrix4x4 shadowTransform;
// Token: 0x04000216 RID: 534
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40001E3")]
public int offsetX;
// Token: 0x04000217 RID: 535
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40001E4")]
public int offsetY;
// Token: 0x04000218 RID: 536
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40001E5")]
public int resolution;
}
}