Files
2026-04-10 22:50:51 +02:00

54 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004B RID: 75
[Token(Token = "0x2000045")]
[VolumeComponentMenu("Post-processing/Split Toning")]
[Serializable]
public sealed class SplitToning : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000EB RID: 235 RVA: 0x00002A48 File Offset: 0x00000C48
[Token(Token = "0x60000E3")]
[Address(RVA = "0x1F337D0", Offset = "0x1F325D0", VA = "0x181F337D0", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000EC RID: 236 RVA: 0x00002A60 File Offset: 0x00000C60
[Token(Token = "0x60000E4")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000ED RID: 237 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E5")]
[Address(RVA = "0x1F33870", Offset = "0x1F32670", VA = "0x181F33870")]
public SplitToning()
{
}
// Token: 0x04000185 RID: 389
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000162")]
[Tooltip("The color to use for shadows.")]
public ColorParameter shadows;
// Token: 0x04000186 RID: 390
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000163")]
[Tooltip("The color to use for highlights.")]
public ColorParameter highlights;
// Token: 0x04000187 RID: 391
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000164")]
[Tooltip("Balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance;
}
}