Files
2026-04-10 22:50:51 +02:00

24 lines
832 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.SceneManagement;
namespace UnityEngine.ResourceManagement.ResourceProviders
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x200002D")]
public interface ISceneProvider
{
// Token: 0x06000123 RID: 291
[Token(Token = "0x6000123")]
[Address(Slot = "0")]
AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneMode loadMode, bool activateOnLoad, int priority);
// Token: 0x06000124 RID: 292
[Token(Token = "0x6000124")]
[Address(Slot = "1")]
AsyncOperationHandle<SceneInstance> ReleaseScene(ResourceManager resourceManager, AsyncOperationHandle<SceneInstance> sceneLoadHandle);
}
}