108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.XR.ARFoundation
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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public class ARBackgroundRendererFeature : ScriptableRendererFeature
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{
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// Token: 0x0600001D RID: 29 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x1B99EE0", Offset = "0x1B98CE0", VA = "0x181B99EE0", Slot = "4")]
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public override void Create()
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{
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}
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// Token: 0x0600001E RID: 30 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x1B99BC0", Offset = "0x1B989C0", VA = "0x181B99BC0", Slot = "5")]
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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}
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// Token: 0x0600001F RID: 31 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600001F")]
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[Address(RVA = "0x1B99F40", Offset = "0x1B98D40", VA = "0x181B99F40")]
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public ARBackgroundRendererFeature()
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{
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}
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// Token: 0x04000006 RID: 6
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000006")]
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private ARBackgroundRendererFeature.CustomRenderPass m_ScriptablePass;
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x200003C")]
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private class CustomRenderPass : ScriptableRenderPass
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{
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// Token: 0x06000020 RID: 32 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600029F")]
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[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
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public CustomRenderPass(RenderPassEvent renderPassEvent)
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{
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}
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// Token: 0x06000021 RID: 33 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60002A0")]
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[Address(RVA = "0x1BAAA40", Offset = "0x1BA9840", VA = "0x181BAAA40")]
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public void Setup(Material material, RenderTargetIdentifier colorTargetIdentifier, RenderTargetIdentifier depthTargetIdentifier, bool invertCulling)
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{
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}
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// Token: 0x06000022 RID: 34 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60002A1")]
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[Address(RVA = "0x1BAA840", Offset = "0x1BA9640", VA = "0x181BAA840", Slot = "4")]
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public override void Configure(CommandBuffer commandBuffer, RenderTextureDescriptor renderTextureDescriptor)
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{
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}
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// Token: 0x06000023 RID: 35 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60002A2")]
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[Address(RVA = "0x1BAA8E0", Offset = "0x1BA96E0", VA = "0x181BAA8E0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000024 RID: 36 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x60002A3")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
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public override void FrameCleanup(CommandBuffer commandBuffer)
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{
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}
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x40000E0")]
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private const string k_CustomRenderPassName = "AR Background Pass (URP)";
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// Token: 0x04000008 RID: 8
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40000E1")]
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private Material m_Material;
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// Token: 0x04000009 RID: 9
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40000E2")]
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private Texture m_Texture;
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40000E3")]
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private RenderTargetIdentifier m_ColorTargetIdentifier;
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// Token: 0x0400000B RID: 11
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40000E4")]
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private RenderTargetIdentifier m_DepthTargetIdentifier;
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// Token: 0x0400000C RID: 12
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40000E5")]
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private bool m_InvertCulling;
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}
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}
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}
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