48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using Unity.Collections;
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namespace UnityEngine.XR.ARFoundation
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{
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// Token: 0x0200001E RID: 30
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[Token(Token = "0x200001C")]
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public static class ARPlaneMeshGenerators
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{
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// Token: 0x06000178 RID: 376 RVA: 0x00002B4C File Offset: 0x00000D4C
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[Token(Token = "0x6000171")]
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[Address(RVA = "0x1BA4F70", Offset = "0x1BA3D70", VA = "0x181BA4F70")]
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public static bool GenerateMesh(Mesh mesh, Pose pose, NativeArray<Vector2> convexPolygon, float areaTolerance = 1E-06f)
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{
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return default(bool);
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}
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// Token: 0x06000179 RID: 377 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x6000172")]
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[Address(RVA = "0x1BA5510", Offset = "0x1BA4310", VA = "0x181BA5510")]
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public static void GenerateUvs(List<Vector2> Uvs, Pose pose, List<Vector3> vertices)
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{
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}
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// Token: 0x0600017A RID: 378 RVA: 0x00002B64 File Offset: 0x00000D64
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[Token(Token = "0x6000173")]
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[Address(RVA = "0x1BA4C60", Offset = "0x1BA3A60", VA = "0x181BA4C60")]
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public static bool GenerateIndices(List<int> indices, List<Vector3> convexPolygon, float areaTolerance = 1E-06f)
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{
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return default(bool);
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}
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// Token: 0x04000080 RID: 128
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[Token(Token = "0x400007A")]
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private static List<int> s_Indices;
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// Token: 0x04000081 RID: 129
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[Token(Token = "0x400007B")]
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private static List<Vector2> s_Uvs;
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// Token: 0x04000082 RID: 130
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[Token(Token = "0x400007C")]
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private static List<Vector3> s_Vertices;
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}
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}
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