Files
2026-04-10 22:50:51 +02:00

35 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.XR.ARFoundation
{
// Token: 0x02000042 RID: 66
[Token(Token = "0x2000038")]
public static class PoseExtensions
{
// Token: 0x0600029A RID: 666 RVA: 0x0000335C File Offset: 0x0000155C
[Token(Token = "0x600027E")]
[Address(RVA = "0x38444D0", Offset = "0x38432D0", VA = "0x1838444D0")]
public static Vector3 InverseTransformPosition(this Pose pose, Vector3 position)
{
return default(Vector3);
}
// Token: 0x0600029B RID: 667 RVA: 0x00003374 File Offset: 0x00001574
[Token(Token = "0x600027F")]
[Address(RVA = "0x38443F0", Offset = "0x38431F0", VA = "0x1838443F0")]
public static Vector3 InverseTransformDirection(this Pose pose, Vector3 direction)
{
return default(Vector3);
}
// Token: 0x0600029C RID: 668 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x6000280")]
[Address(RVA = "0x3844620", Offset = "0x3843420", VA = "0x183844620")]
public static void InverseTransformPositions(this Pose pose, List<Vector3> positions)
{
}
}
}