26 lines
522 B
C#
26 lines
522 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000025 RID: 37
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[Token(Token = "0x2000025")]
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public enum AnimationCullingType
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{
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// Token: 0x040000B6 RID: 182
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[Token(Token = "0x40000B6")]
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AlwaysAnimate,
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// Token: 0x040000B7 RID: 183
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[Token(Token = "0x40000B7")]
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BasedOnRenderers,
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// Token: 0x040000B8 RID: 184
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[Token(Token = "0x40000B8")]
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[Obsolete]
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BasedOnClipBounds,
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// Token: 0x040000B9 RID: 185
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[Token(Token = "0x40000B9")]
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[Obsolete]
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BasedOnUserBounds
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}
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}
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