30 lines
588 B
C#
30 lines
588 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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public enum AvatarTarget
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{
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// Token: 0x04000002 RID: 2
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[Token(Token = "0x4000002")]
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Root,
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// Token: 0x04000003 RID: 3
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[Token(Token = "0x4000003")]
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Body,
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// Token: 0x04000004 RID: 4
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[Token(Token = "0x4000004")]
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LeftFoot,
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000005")]
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RightFoot,
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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LeftHand,
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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RightHand
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}
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}
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