38 lines
961 B
C#
38 lines
961 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000003 RID: 3
|
|
[Token(Token = "0x2000003")]
|
|
[RequiredByNativeCode]
|
|
[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.h")]
|
|
[StructLayout(0)]
|
|
public class AssetBundleCreateRequest : AsyncOperation
|
|
{
|
|
// Token: 0x17000001 RID: 1
|
|
// (get) Token: 0x06000014 RID: 20 RVA: 0x00002052 File Offset: 0x00000252
|
|
[Token(Token = "0x17000001")]
|
|
public AssetBundle assetBundle
|
|
{
|
|
[Token(Token = "0x6000014")]
|
|
[Address(RVA = "0x74CEB0", Offset = "0x74BCB0", VA = "0x18074CEB0")]
|
|
[NativeMethod]
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000015")]
|
|
[Address(RVA = "0x716AB0", Offset = "0x7158B0", VA = "0x180716AB0")]
|
|
public AssetBundleCreateRequest()
|
|
{
|
|
}
|
|
}
|
|
}
|