Files
2026-04-10 22:50:51 +02:00

52 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[RequiredByNativeCode]
[NativeHeader("Modules/AssetBundle/Public/AssetBundleLoadAssetOperation.h")]
[StructLayout(0)]
public class AssetBundleRequest : AsyncOperation
{
// Token: 0x17000002 RID: 2
// (get) Token: 0x06000016 RID: 22 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000002")]
public Object asset
{
[Token(Token = "0x6000016")]
[Address(RVA = "0x74CF30", Offset = "0x74BD30", VA = "0x18074CF30")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000017 RID: 23 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000003")]
public Object[] allAssets
{
[Token(Token = "0x6000017")]
[Address(RVA = "0x74CEF0", Offset = "0x74BCF0", VA = "0x18074CEF0")]
[NativeMethod]
get
{
return null;
}
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x716AB0", Offset = "0x7158B0", VA = "0x180716AB0")]
public AssetBundleRequest()
{
}
}
}