27 lines
538 B
C#
27 lines
538 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200009A RID: 154
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[Token(Token = "0x200009A")]
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public enum CameraClearFlags
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{
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// Token: 0x04000189 RID: 393
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[Token(Token = "0x4000189")]
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Skybox = 1,
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// Token: 0x0400018A RID: 394
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[Token(Token = "0x400018A")]
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Color,
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// Token: 0x0400018B RID: 395
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[Token(Token = "0x400018B")]
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SolidColor = 2,
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// Token: 0x0400018C RID: 396
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[Token(Token = "0x400018C")]
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Depth,
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// Token: 0x0400018D RID: 397
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[Token(Token = "0x400018D")]
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Nothing
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}
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}
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