21 lines
411 B
C#
21 lines
411 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000FF RID: 255
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[Token(Token = "0x20000FF")]
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internal struct CastHelper<T>
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{
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// Token: 0x04000457 RID: 1111
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000457")]
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public T t;
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// Token: 0x04000458 RID: 1112
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000458")]
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public IntPtr onePointerFurtherThanT;
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}
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}
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