98 lines
2.3 KiB
C#
98 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200007D RID: 125
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[Token(Token = "0x200007D")]
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[VisibleToOtherModules]
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internal struct Internal_DrawTextureArguments
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{
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// Token: 0x04000135 RID: 309
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000135")]
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public Rect screenRect;
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// Token: 0x04000136 RID: 310
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000136")]
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public Rect sourceRect;
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// Token: 0x04000137 RID: 311
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000137")]
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public int leftBorder;
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// Token: 0x04000138 RID: 312
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000138")]
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public int rightBorder;
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// Token: 0x04000139 RID: 313
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000139")]
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public int topBorder;
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// Token: 0x0400013A RID: 314
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400013A")]
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public int bottomBorder;
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// Token: 0x0400013B RID: 315
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400013B")]
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public Color leftBorderColor;
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// Token: 0x0400013C RID: 316
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400013C")]
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public Color rightBorderColor;
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// Token: 0x0400013D RID: 317
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400013D")]
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public Color topBorderColor;
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// Token: 0x0400013E RID: 318
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400013E")]
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public Color bottomBorderColor;
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// Token: 0x0400013F RID: 319
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400013F")]
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public Color color;
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// Token: 0x04000140 RID: 320
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000140")]
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public Vector4 borderWidths;
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// Token: 0x04000141 RID: 321
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4000141")]
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public Vector4 cornerRadiuses;
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// Token: 0x04000142 RID: 322
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4000142")]
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public bool smoothCorners;
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// Token: 0x04000143 RID: 323
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4000143")]
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public int pass;
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// Token: 0x04000144 RID: 324
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000144")]
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public Texture texture;
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// Token: 0x04000145 RID: 325
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000145")]
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public Material mat;
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}
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}
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