Files
2026-04-10 22:50:51 +02:00

98 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200007D RID: 125
[Token(Token = "0x200007D")]
[VisibleToOtherModules]
internal struct Internal_DrawTextureArguments
{
// Token: 0x04000135 RID: 309
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000135")]
public Rect screenRect;
// Token: 0x04000136 RID: 310
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000136")]
public Rect sourceRect;
// Token: 0x04000137 RID: 311
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000137")]
public int leftBorder;
// Token: 0x04000138 RID: 312
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000138")]
public int rightBorder;
// Token: 0x04000139 RID: 313
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000139")]
public int topBorder;
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400013A")]
public int bottomBorder;
// Token: 0x0400013B RID: 315
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400013B")]
public Color leftBorderColor;
// Token: 0x0400013C RID: 316
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400013C")]
public Color rightBorderColor;
// Token: 0x0400013D RID: 317
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400013D")]
public Color topBorderColor;
// Token: 0x0400013E RID: 318
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400013E")]
public Color bottomBorderColor;
// Token: 0x0400013F RID: 319
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400013F")]
public Color color;
// Token: 0x04000140 RID: 320
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000140")]
public Vector4 borderWidths;
// Token: 0x04000141 RID: 321
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000141")]
public Vector4 cornerRadiuses;
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000142")]
public bool smoothCorners;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000143")]
public int pass;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000144")]
public Texture texture;
// Token: 0x04000145 RID: 325
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000145")]
public Material mat;
}
}