42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019A RID: 410
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[Token(Token = "0x200019A")]
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[NativeType]
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[RequiredByNativeCode]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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internal struct PlayerLoopSystemInternal
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{
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// Token: 0x04000589 RID: 1417
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000589")]
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public Type type;
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// Token: 0x0400058A RID: 1418
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400058A")]
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public PlayerLoopSystem.UpdateFunction updateDelegate;
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// Token: 0x0400058B RID: 1419
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400058B")]
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public IntPtr updateFunction;
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// Token: 0x0400058C RID: 1420
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400058C")]
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public IntPtr loopConditionFunction;
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// Token: 0x0400058D RID: 1421
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400058D")]
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public int numSubSystems;
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}
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}
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