Files
2026-04-10 22:50:51 +02:00

42 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019A RID: 410
[Token(Token = "0x200019A")]
[NativeType]
[RequiredByNativeCode]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
internal struct PlayerLoopSystemInternal
{
// Token: 0x04000589 RID: 1417
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000589")]
public Type type;
// Token: 0x0400058A RID: 1418
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400058A")]
public PlayerLoopSystem.UpdateFunction updateDelegate;
// Token: 0x0400058B RID: 1419
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400058B")]
public IntPtr updateFunction;
// Token: 0x0400058C RID: 1420
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400058C")]
public IntPtr loopConditionFunction;
// Token: 0x0400058D RID: 1421
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400058D")]
public int numSubSystems;
}
}