23 lines
514 B
C#
23 lines
514 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000075 RID: 117
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[Token(Token = "0x2000075")]
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[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
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public struct RenderBuffer
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{
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// Token: 0x04000129 RID: 297
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000129")]
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internal int m_RenderTextureInstanceID;
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// Token: 0x0400012A RID: 298
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400012A")]
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internal IntPtr m_BufferPtr;
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}
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}
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