Files
2026-04-10 22:50:51 +02:00

28 lines
678 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.U2D
{
// Token: 0x0200014A RID: 330
[Token(Token = "0x200014A")]
[MovedFrom("UnityEngine.Experimental.U2D")]
[NativeHeader("Runtime/2D/Common/PixelSnapping.h")]
public static class PixelPerfectRendering
{
// Token: 0x17000296 RID: 662
// (set) Token: 0x06000CB7 RID: 3255 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000296")]
public static float pixelSnapSpacing
{
[Token(Token = "0x6000CB7")]
[Address(RVA = "0x300BB10", Offset = "0x300A910", VA = "0x18300BB10")]
[FreeFunction]
set
{
}
}
}
}