Files
2026-04-10 22:50:51 +02:00

58 lines
1.5 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000121 RID: 289
[Token(Token = "0x2000121")]
public class WaitForSecondsRealtime : CustomYieldInstruction
{
// Token: 0x1700021E RID: 542
// (get) Token: 0x06000B1B RID: 2843 RVA: 0x00007D40 File Offset: 0x00005F40
// (set) Token: 0x06000B1C RID: 2844 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700021E")]
public float waitTime
{
[Token(Token = "0x6000B1B")]
[Address(RVA = "0x7630B0", Offset = "0x761EB0", VA = "0x1807630B0")]
[CompilerGenerated]
get
{
return 0f;
}
[Token(Token = "0x6000B1C")]
[Address(RVA = "0x7630C0", Offset = "0x761EC0", VA = "0x1807630C0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x1700021F RID: 543
// (get) Token: 0x06000B1D RID: 2845 RVA: 0x00007D58 File Offset: 0x00005F58
[Token(Token = "0x1700021F")]
public override bool keepWaiting
{
[Token(Token = "0x6000B1D")]
[Address(RVA = "0x301E150", Offset = "0x301CF50", VA = "0x18301E150", Slot = "7")]
get
{
return default(bool);
}
}
// Token: 0x06000B1E RID: 2846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B1E")]
[Address(RVA = "0x301E120", Offset = "0x301CF20", VA = "0x18301E120")]
public WaitForSecondsRealtime(float time)
{
}
// Token: 0x04000480 RID: 1152
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000480")]
private float m_WaitUntilTime;
}
}