36 lines
893 B
C#
36 lines
893 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000122 RID: 290
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[Token(Token = "0x2000122")]
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public sealed class WaitUntil : CustomYieldInstruction
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{
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// Token: 0x17000220 RID: 544
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// (get) Token: 0x06000B1F RID: 2847 RVA: 0x00007D70 File Offset: 0x00005F70
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[Token(Token = "0x17000220")]
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public override bool keepWaiting
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{
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[Token(Token = "0x6000B1F")]
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[Address(RVA = "0x301E200", Offset = "0x301D000", VA = "0x18301E200", Slot = "7")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000B20 RID: 2848 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B20")]
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[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
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public WaitUntil(Func<bool> predicate)
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{
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}
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// Token: 0x04000481 RID: 1153
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000481")]
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private Func<bool> m_Predicate;
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}
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}
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