36 lines
844 B
C#
36 lines
844 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Windows.Speech
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{
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// Token: 0x02000162 RID: 354
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[Token(Token = "0x2000162")]
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public enum DictationCompletionCause
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{
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// Token: 0x0400051F RID: 1311
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[Token(Token = "0x400051F")]
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Complete,
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// Token: 0x04000520 RID: 1312
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[Token(Token = "0x4000520")]
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AudioQualityFailure,
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// Token: 0x04000521 RID: 1313
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[Token(Token = "0x4000521")]
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Canceled,
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// Token: 0x04000522 RID: 1314
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[Token(Token = "0x4000522")]
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TimeoutExceeded,
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// Token: 0x04000523 RID: 1315
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[Token(Token = "0x4000523")]
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PauseLimitExceeded,
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// Token: 0x04000524 RID: 1316
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[Token(Token = "0x4000524")]
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NetworkFailure,
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// Token: 0x04000525 RID: 1317
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[Token(Token = "0x4000525")]
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MicrophoneUnavailable,
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// Token: 0x04000526 RID: 1318
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[Token(Token = "0x4000526")]
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UnknownError
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}
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}
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