119 lines
3.3 KiB
C#
119 lines
3.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
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[NativeClass("ContactFilter", "struct ContactFilter;")]
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[Serializable]
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public struct ContactFilter2D
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{
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// Token: 0x06000035 RID: 53 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000035")]
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[Address(RVA = "0x73FFD0", Offset = "0x73EDD0", VA = "0x18073FFD0")]
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private void CheckConsistency()
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{
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}
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// Token: 0x06000036 RID: 54 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000036")]
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[Address(RVA = "0x740170", Offset = "0x73EF70", VA = "0x180740170")]
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public void SetLayerMask(LayerMask layerMask)
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{
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}
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// Token: 0x06000037 RID: 55 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000037")]
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[Address(RVA = "0x740120", Offset = "0x73EF20", VA = "0x180740120")]
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public void SetDepth(float minDepth, float maxDepth)
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{
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}
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// Token: 0x06000038 RID: 56 RVA: 0x00002384 File Offset: 0x00000584
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[Token(Token = "0x6000038")]
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[Address(RVA = "0x740010", Offset = "0x73EE10", VA = "0x180740010")]
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internal static ContactFilter2D CreateLegacyFilter(int layerMask, float minDepth, float maxDepth)
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{
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return default(ContactFilter2D);
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}
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// Token: 0x06000039 RID: 57 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000039")]
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[Address(RVA = "0x73FFD0", Offset = "0x73EDD0", VA = "0x18073FFD0")]
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private static void CheckConsistency_Injected(ref ContactFilter2D _unity_self)
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{
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}
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// Token: 0x0400000A RID: 10
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400000A")]
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[NativeName("m_UseTriggers")]
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public bool useTriggers;
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// Token: 0x0400000B RID: 11
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[FieldOffset(Offset = "0x1")]
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[Token(Token = "0x400000B")]
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[NativeName("m_UseLayerMask")]
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public bool useLayerMask;
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// Token: 0x0400000C RID: 12
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[FieldOffset(Offset = "0x2")]
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[Token(Token = "0x400000C")]
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[NativeName("m_UseDepth")]
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public bool useDepth;
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// Token: 0x0400000D RID: 13
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[FieldOffset(Offset = "0x3")]
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[Token(Token = "0x400000D")]
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[NativeName("m_UseOutsideDepth")]
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public bool useOutsideDepth;
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// Token: 0x0400000E RID: 14
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400000E")]
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[NativeName("m_UseNormalAngle")]
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public bool useNormalAngle;
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// Token: 0x0400000F RID: 15
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x400000F")]
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[NativeName("m_UseOutsideNormalAngle")]
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public bool useOutsideNormalAngle;
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// Token: 0x04000010 RID: 16
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000010")]
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[NativeName("m_LayerMask")]
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public LayerMask layerMask;
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// Token: 0x04000011 RID: 17
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000011")]
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[NativeName("m_MinDepth")]
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public float minDepth;
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// Token: 0x04000012 RID: 18
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000012")]
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[NativeName("m_MaxDepth")]
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public float maxDepth;
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// Token: 0x04000013 RID: 19
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000013")]
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[NativeName("m_MinNormalAngle")]
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public float minNormalAngle;
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// Token: 0x04000014 RID: 20
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000014")]
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[NativeName("m_MaxNormalAngle")]
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public float maxNormalAngle;
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}
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}
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