108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x2000011")]
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[NativeHeader("Modules/Physics/PhysicMaterial.h")]
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public class PhysicMaterial : Object
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{
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// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x70CA20", Offset = "0x70B820", VA = "0x18070CA20")]
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public PhysicMaterial()
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{
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x70C9D0", Offset = "0x70B7D0", VA = "0x18070C9D0")]
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private static void Internal_CreateDynamicsMaterial([Writable] PhysicMaterial mat, string name)
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{
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}
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// Token: 0x1700000E RID: 14
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// (get) Token: 0x06000012 RID: 18 RVA: 0x000020B8 File Offset: 0x000002B8
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// (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700000E")]
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public float bounciness
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{
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[Token(Token = "0x6000012")]
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[Address(RVA = "0x70CAF0", Offset = "0x70B8F0", VA = "0x18070CAF0")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000013")]
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[Address(RVA = "0x70CBB0", Offset = "0x70B9B0", VA = "0x18070CBB0")]
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set
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{
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}
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}
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// Token: 0x1700000F RID: 15
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// (get) Token: 0x06000014 RID: 20 RVA: 0x000020D0 File Offset: 0x000002D0
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// (set) Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700000F")]
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public float dynamicFriction
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{
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[Token(Token = "0x6000014")]
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[Address(RVA = "0x70CB30", Offset = "0x70B930", VA = "0x18070CB30")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x70CC00", Offset = "0x70BA00", VA = "0x18070CC00")]
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set
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{
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}
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}
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// Token: 0x17000010 RID: 16
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// (set) Token: 0x06000016 RID: 22 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000010")]
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public float staticFriction
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{
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x70CC90", Offset = "0x70BA90", VA = "0x18070CC90")]
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set
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{
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}
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}
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// Token: 0x17000011 RID: 17
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// (set) Token: 0x06000017 RID: 23 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000011")]
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public PhysicMaterialCombine frictionCombine
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{
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[Token(Token = "0x6000017")]
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[Address(RVA = "0x70CC50", Offset = "0x70BA50", VA = "0x18070CC50")]
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set
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{
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}
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}
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// Token: 0x17000012 RID: 18
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// (get) Token: 0x06000018 RID: 24 RVA: 0x000020E8 File Offset: 0x000002E8
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// (set) Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000012")]
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public PhysicMaterialCombine bounceCombine
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{
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x70CAB0", Offset = "0x70B8B0", VA = "0x18070CAB0")]
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get
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{
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return PhysicMaterialCombine.Average;
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}
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x70CB70", Offset = "0x70B970", VA = "0x18070CB70")]
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set
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{
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}
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}
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}
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}
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