20 lines
481 B
C#
20 lines
481 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x02000016 RID: 22
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[Token(Token = "0x2000016")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Method)]
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internal class ThreadSafeAttribute : NativeMethodAttribute
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{
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// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000031")]
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[Address(RVA = "0x7460F0", Offset = "0x744EF0", VA = "0x1807460F0")]
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public ThreadSafeAttribute()
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{
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}
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}
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}
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