Files
2026-04-10 22:50:51 +02:00

47 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public abstract class SubsystemDescriptor : ISubsystemDescriptor
{
// Token: 0x17000004 RID: 4
// (get) Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000004")]
public string id
{
[Token(Token = "0x6000005")]
[Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20", Slot = "4")]
[CompilerGenerated]
get
{
return null;
}
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000005")]
public Type subsystemImplementationType
{
[Token(Token = "0x6000006")]
[Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")]
[CompilerGenerated]
get
{
return null;
}
}
// Token: 0x06000007 RID: 7 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000007")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
protected SubsystemDescriptor()
{
}
}
}